In competitive multiplayer, being able to boost around corners to avoid incoming fire or dropping down off of rooftops and boosting behind an enemy feels outstanding. In single-player, it gives you new options and abilities to play with during a fun campaign with a story that would feel right at home in a typical, mindless summer blockbuster. It probably doesn't sound like much, but being able to get around the map more quickly and change your elevation with ease actually makes a huge difference. And it lets you pound down onto the heads of your foes from above with a powerful but tricky-to-aim slam. ![]() It lets you use an assisted double jump that helps you get up to high ground quickly and efficiently. This lets you quickly dash sideways, forwards, and backwards. The movement comes via a metal "exo suit" that the characters wear on their bodies. It probably won't be enough to drag in new players or pull in those who have written this type of game off entirely, but it's also the freshest thing to happen to Call of Duty since they decided to let you start shooting down UAVs. But the most meaningful change involves how you move your soldier around the battlefield. The new, further-in-the-future-than-our-last-near-future guns are fun to play with. The resulting product is one that, yes, is still a Call of Duty game. A message that this is new, and that it's perhaps meant to serve as a fresh start for a series that badly needs one. Sledgehammer's first full attempt to develop a Call of Duty game is called " Advanced Warfare."īy invoking the same sort of naming convention used by Modern Warfare, you get the feeling that they're trying to send a message. The developers of Call of Duty pushed on into the realm of "near future," where plausible weapons that could be in our military's hands soon were ushered into the eager-yet-virtual hands of Team Deathmatch and Domination players around the world. They might not ping like the old M1 does, but over time and annual sequels, the "modern" conflicts quickly ran out of history and headlines for developers to pull guns and conflicts from. ![]() But you can only shoot M-16s and AK-47s for so long. ![]() The fourth game in the main COD line, MW reset expectations for competitive console shooters while giving players access to, well, modern weaponry. So the developers of Call of Duty took their considerable prowess in creating a cinematic first-person shooter and delivered Modern Warfare. The same guns, the same historical encounters, the same ping when an M1 Garand runs out of ammunition: After a few years of great first-person shooters, World War II got boring. The exo suit on your back lets you pull off all sorts of nifty tricks.
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